This summer Hollywood is producing a big budget “Green Lantern” movie for theaters everywhere and at comic shops all over Los Angeles the War of the Green Lanterns rages on in parts four, five and six of the DC Comics crossover from writers Geoff Johns, Peter J. Tomasi and Tony Bedard with art by Doug Mahnke, Fernando Pasarin and Tyler Kirkham. The events take place in “Green Lantern” #65, “Green Lantern Corps” #59, and “Green Lantern: Emerald Warriors” #9.
The story picks up nicely from the end of part three and jumps into the second phase of the plot. The heroes are stranded without their powers and must find a way to overcome Krona, a rogue who has toppled the very home base of the Green Lanterns and turned every member of the Green Lantern Corps against the lanterns from Earth.
Parts four through six deal mostly with getting the pieces in place. Plot points from part one that had been left alone start to resurface. The heroes run right into the heart of the trouble and must twist and turn to keep out of the path of their pursuers. Now armed with powers they are unsure of they are forced to come up with a plan that leads them into direct confrontation with their friends and colleagues in the Green Lantern Corps.
Unfortunately what these parts suffer from is the general malaise that happens in the middle of a crossover. Some plot points are developed but the path to an end is circuitous and keeps the heroes unnecessarily from their ultimate goal. Much of the story development is rehashed over and over again in order to bring readers up to speed but at the same time it causes confusion and opens up plot holes that should have been addressed sooner. For instance, when the heroes decide on a new power source to take on the villain they rush in headlong without thinking. The next scene shows the heroes admonishing each other for making such hasty choices even when they were the ones encouraging the bad choices.
The art in the books looks fantastic. These are great pages depicting the action from the battles and the struggles of the heroes. Unfortunately because there was not much story many of the pages were done as splash pages. Too many shots establishing the characters and what they look like offer no progression to the story. Instead of the character development that should occupy the middle chapters of a large crossover the writers and artists chose to depict grand scenes. They look nice but they don’t move the story anywhere.
There were moments when the story seemed like it might add some depth to the characters such as John Stewart comparing the craziness of the battle on the Green Lantern home world with his experiences in the Iraq War, the idea was quickly abandoned and no development was made.
The decision: Unfortunately the middle three parts of the ten part story could have been wrapped up in a single issue. The developments were there but were stretched to fill the predetermined number of chapters. It does not derail the story completely but suffers in creating any new plot growth to hold readers in.
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Read the review of the first three parts of the War of the Lanterns.
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