It’s Friday, Friday, gotta get down– oh, wait, I’m not allowed to sing that any more, am I? Oh, well. It was fun while it lasted.
And it’s technically Saturday here, anyway.
It’s been a busy week here at Canada Nintendo Examiner, largely covering stuff which happened last week, which may continue into next week, unless I can get it done this weekend. Clearly, recapping E3 is not a job for the week.
Plus, I have a review to work on– I think you know the one. Hint: It comes out Sunday, it’s in 3D, and it blows.
And for the record, “blows” is an ocarina joke, nothing to do with the quality of the game itself. Not yet, anyway.
Anyway, that’s enough warm-up chatter; let’s get on with the news!
- Nintendo Entertainment Analysis and Development General Manager Shigeru Miyamoto kicks things off by speaking on a number of topics. Taking it straight from GoNintendo’s headline, he touches on “Devs struggling with 3DS, focus on Wii U and Skyward Sword, Virtual Boy content possibility for eShop, Wii U controller input, the importance of graphics and price balancing.” Whew!
Perhaps the most interesting part (subjectively) is the prospect of bringing Virtual Boy games to the 3DS Virtual Console. There are a couple I would be interested in checking out, which I never had the opportunity to play in its heyday (getting one of my own is still in the long-term plan), namely Virtual Boy Wario Land and Mario Clash. I just have to wonder if the controls would be reconcilable with the 3DS layout.
- Among other things, Kotaku asks the creators of The Legend of Zelda: Ocarina of Time 3D whether Navi is annoying or not. His response? “Going on an adventure by yourself is lonely and dull.”
If I may, I would just like to say that I can think of four games which managed to do just fine without “Hey! Listen!”, or anything of the sort. They are: The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: A Link to the Past, and The Legend of Zelda: Link’s Awakening. Perhaps, not coincidentally, all games which came before Mr. Aonuma began directing the series.
Of course, there are others, but I feel those four prove the point well enough.
- You wish your GameStop was this cool when it comes to holding a midnight launch for Ocarina of Time 3D.
Seriously. I’ve already got the game, and I would go to see this,
- Rinry has another video about Nintendo censorship, this one focusing exclusively on Maniac Mansion. That’s a game I really need to get around to playing one of these days.
- Once upon a time, Ocarina was going to be a first-person shooter. Can you imagine?
Actually, if you’ve played Link’s Crossbow Training, you probably can. I think it worked better there, though. Fun game.
- In my E3 impressions, I’ve mentioned the pins Nintendo was giving out (and was in short supply of) as people tried out their 3DS games. You can see them, along with other keepsakes, for yourself here.
Incidentally, I did not know there were multiple versions of the Pokédex 3D AR Markers.
- Game Informer has a lengthy interview with Shigeru Miyamoto here. And it appears to go beyond simply talking about all the newest and latest things, delving a bit into the development process as well.
I haven’t had a chance to read it for myself yet, but it sounds like it touches on a number of interesting subjects.
- I’ll be talking about this myself soon enough, but Game|Life looks at one of the Wii U’s unsung demos: Measure Up.
I will say this much now: I got to play it with my wife, and it was actually more fun than you’d imagine.
- After 25 years, The Legend of Zelda: Skyward Sword grants one of Miyamoto’s longstanding wishes.
1:1 swordplay? Not exactly…
The ability to hold aloft your magic sword and say “I have the powerrrrrrrr!!!”? Bingo.
And really, who can blame him for that? I probably would have done the same thing.
- The Wall Street Journal has an interview, this time a 20-minute video with Nintendo of America President Reggie Fils-Aime. And no, I haven’t had time to watch this one, either.
- Yesterday, word got out that the development kits third-parties had pre-E3 were underclocked. Now, it appears new ones are on the way.
- SEGA Pass members received an e-mail earlier notifying them that the system database had experienced an “unauthorized entry.” Some info got out, and SEGA has taken appropriate measures, seemingly a lot faster than Sony did when the PlayStation Network was breached. Perhaps if nothing else good came of that, it taught others not to dawdle?
Interestingly enough, the hacker group LulzSec isn’t taking responsibility for this one. Rather, due to their professed love of the Dreamcast, they want to help take down the offending party.
What a world.
- Speaking of SEGA and Wii U, here’s a story which features them together. The company is apparently forming a new studio for developers who have experience with the new system.
- You think you know The Legend of Zelda: Ocarina of Time? IGN has ten things you maybe possibly didn’t quite know. And it looks like there may be some overlap with previous stories as well.
And I guess this explains why the series suddenly shifted to a more anime style of character design as well.
And that’s it for today… and for the week, as far as news goes. I’m going to try to get some more impressions from E3 up over the weekend, though, but other than that? See you next week!