In Starcraft II there are many strategies for players to choose from when playing. One of the most popular strategies is a rush. This is a guide on how to survive a zergling rush. The first thing a player needs to do to successfully fend off a zergling rush, or “ling” rush, is to recognise the threat of the rush. The way one does this is by knowing their opponent’s race, and if possible their opponent. During the loading screen for a match you shouldn’t go to the bathroom real quick, or get a drink of water. Instead recognise your opponent’s races and colors. If you are facing four protoss you won’t need to worry about a zergling rush, instead you should be getting ready for zealots, stalkers, or void rays. You may say “But what if my enemies are playing as random?” That is a good question, if your enemies are playing as random you should scout them, once again if there are no zerg, no need to prepare for a zergling rush. If some of your enemies are zerg you should still scout to see when their spawn pool finishes building, then you will know about when the zerglings will be coming. Once you have identified the threat of a zergling rush here is how you survive it. If you are playing as protoss surviving the rush may be a little difficult, but it is still possible. To survive the zergling rush as protoss the player should block off almost all of their entrance with a gateway and pylon. Once the gateway has finished warping in build some zealots and position them in the hole in the entrance so that they block it. Make sure you press “h” or click the “hold position” button once the zealots are in place so that they won’t run out at enemies or move. When the zerglings come the zealots will block them from getting inside your base and attack them as the zerglings try to get through. If the zerglings do get in attack them with your probes. This is a mistake that many players make. When they see zerglings running towards their workers they instantly abandon ship and run their workers away. If the enemy has 6 or less zerglings you should attack them with your workers. You should be able to kill them all, this applies to every race. For a zerg player defending the rush is fairly easy. The player should build some zerglings to counter the enemy’s zerglings. When the enemies come if you have less zerglings than them also attack with your workers. A zerg player can also build a spine crawler near their hatchery which should stop any zergling rush, but the player should also build some zerglings just to make sure. If you are playing as terran defending the rush is fairly simple. The main thing is to block off your entrance. Not blocking off is a horrible rookie mistake, and if you are playing with a team it can not only make you lose, but affect your whole team. So if you are playing terran block off with supply depots and barracks, the blocking should take 2 barracks and 2 supply depots for all but the very largest entrances and you can have those up before a powerful rush. Once you are blocked off build some marines and when the zerglings come your marines can shoot over the barricade and your scvs can repair the buildings. If the enemy zerg rushes with fewer zerglings and gets there before you’re done blocking off simply attack them with your scvs. So those are some solid strategies for surviving a zerglings rush. The most important things to remember are to block off as terran and protoss, build early units, and attack with your workers if the enemy gets in your base, good luck.