Killzone 2, by Guerrilla Games, was released February 27th, 2009 for PS3. It was the first true sequel to the original released five years previous. It is also available at local retailers for about thirty dollars which makes it a great game for a great price.
Killzone 2 takes place during an assault on the villianous Helghast’s homeworld. The Interplanetary Strategic Alliance (ISA) is determined to remove the threat of the Helghast from the universe only discover the true resolve of their enemy. The Helgast fight back and draw out the battle. Players assume the role of a Sergent named “Sev” who works with familiar faces from the first game (and portable follow up Killzone: Liberation) in a ground assault of Helghan. Sev and his team fight off infantry, unmanned drones, tanks and surprisingly strong spiders. The ultimate goal is to secure the leader of the Helghast and end the war. The story is decent at best with few surprises but still has a couple great moments. It is highly doubtful that anyone will find themselves deeply engaged by the story. Characters engage in the expected banter and childish trask talk. The few attempts at serious and emotional scenes end up resulting in cookie cutter patitudes: nothing amazing there. The thrills from this game come from the numerous intense battles and cutscenes will tons of explosions and fireworks.
The first thing players may notice is that this game is graphically impressive. The opening movie introduces both enemy and ally in a theatrical way that shows the impressive detail of the characters and environment. In game graphics are just as well done making for believable enemies and intriguing level design. Battles look great whether there are in the desolate landscape of Helgan or the highly advanced gunships orbiting in space. The transitions between the two locations are even more impressive. Even better yet: the game plays terrifically.
The aiming is done well allowing you to hit your target easily and provides a rewarding challenge for harder tasks like headshots. Taking cover is easy and firing from behind various types of cover is natural and seemless adding more to the tactical elements of the game. Enemy AI is relatively smart and often attempts to outflank players. As the difficulty level is raised, the enemies become more aggressive and much harder to kill. Weapons variation is great in that every weapon feels very different from another. Each gun has its own advantage and the only draw back to the entire system is how limited your arsenal can be at any given moment. You can use only one unique weapon at any time and you always have a pistol as your secondary. This can be frustrating where some firefights can require an assault rifle and a switch to a sniper. This is fairly minor in that usually any weapon is good enough to get the job done.
The multiplayer is great too. There are many classic and familiar game types with rooms where the game types change round after round adding variation within matches as well. With support of up to 32 players per match, games are intense and hectic. Like most shooters, it also supports a leveling system where kills and points in objective games can earn players perks like new weapons and abilities. It is fun and rewarding but due to the age of the game there are few matches still being held. Options may be limited by game type but there are still enough players that finding a game shouldn’t take long at all.
Killzone 2, by Guerrilla Games, is a solid shooter experience with an impressive look. Because it excels on every level a game should, but multiplayer has suffered due to age, Killzone 2 gets 4 stars out of 5.
Offical Website: www.killzone.com